
A rushed port that struggles with touch-control issues
The original Max Payne was released over a decade ago on several consoles, and now finally it has seen its release on to the Android platform. The story line follows the same principles as its console counterpart, and puts you in control of fugitive cop, Max Payne, who is on the run from both the police and the mob.
The game looks superb, and although newer devices handled the graphical power well, especially with landscape textures, older devices may struggle. Similarly, older devices may struggle with the loading times in between levels and entering buildings, as there was slowdown even on some of the newer devices we tested it on. That being said, for a game that has been out for over a decade on other devices, you can't really complain too much about the slight graphical glitches you encounter here.
Gameplay is solid enough, and missions are varied to keep you wanting more. The story line that follows throughout is also compelling, and you really get a sense of what Max is going through within his life. The main problem, however, lies with the controls.
Awkward touchscreen controls mean moving and shooting isn't easy, and sometimes it can be very unresponsive. It's a problem that plagues many other shooters brought over from the console world and similar styled games, and Max Payne is one of the worst users of these touchscreen controls we've come across. You can tinker with them slightly in the settings to make it playable, but they still frustrate throughout unfortunately. Max has well and truly been dragged on to an Android port, and it's a rather mixed bag to say the least. The story, nostalgia elements, and everything that made Max Payne good in the first place is still there, but the clunky controls and slight graphical glitches put up bigger barriers to your progress than the mobsters Max is battling. Hopefully in future updates, some of these problems will be eradicated and you'll be able to enjoy the experience more.